By Gary Gygax

An alphabetical directory of monsters present in complicated Dungeons & Dragons adventures, together with assaults, harm, specified talents, descriptiosn and random come upon tables.

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Additional resources for Advanced Dungeons and Dragons, Monster Manual II

Example text

Chasme can be struck by normal weapons, but poison does not affect them. If hard pressed, a chasmewill attempt togate in another of its kind(l5%chance of success). Their small heads are set squarely upon their shoulders. Their hair is sparse and bristly, ears are lopped and stick out, eyes are slanted downward and the nose appearssquashed. The mouth is slackand slobbering with many small fangs. While chasme hate most other types of demons, particularly the stupid vrock and hezrou, they are intelligent enough to avoid fighting with other demons unless the chasme have the advantage.

Even if a charonadaemon is paid (as opposed to sent by a higher evil force), there is still a chance (15%) that the daemon will betray its summoners, either by delivering them to the incorrect place or plane (85%) or leading the party into an ambush of charonadaemons and hydrodaemons (15%). This chance of betrayal can be reduced by additional contributions to the charonadaemon's hoard. If the derghodaemon hasweapons, it may also parry, reducing its armor class to -8 for that round against 1 attacker.

Those whose intelligence exceeds 14 can, with proper training, followthe practiceof magic use with a maximum of 5th-level ability. This is in addition tofighting ability equal to a monster of the appropriate hit dice. They can also follow the professionsof thieveryor assassination with a level of proficiency equal to that of their hit dice. In any event, hit dice cannot exceed the predeof 5-8 (ld4+4), termined maximum Bar-lgura shun most other types of demons. They prefer to hunt and terrorize with their own fellows only.

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